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Medieval Fantasy Ruins, UE4

- 48 hours challenge with random team -

The goal was to create a living medieval environment. We decided to use Unreal Engine 4 and SpeedTree to win time.
I was the leader of the team and did the organization. I also did the UE4 integration, render, lighting, FX, textures, and some models.

Thanks to the other members of the team :
- Fanny GUILET and Grace BELLUCI for environment modeling
- Adrian KHENICHE for the fairy model and animations
- Louis BILLOIR for the vegetation and details on the fairy

Alternative Render with a fairy