- 48 hours challenge with random team -
The goal was to create a living medieval environment. We decided to use Unreal Engine 4 and SpeedTree to win time.
I was the leader of the team and did the organization. I also did the UE4 integration, render, lighting, FX, textures, and some models.
Thanks to the other members of the team :
- Fanny GUILET and Grace BELLUCI for environment modeling
- Adrian KHENICHE for the fairy model and animations
- Louis BILLOIR for the vegetation and details on the fairy
Alternative Render with a fairy